Origin Type: Dumped / Rift-AlteredKnown Regions: Urban warzones, sealed sublevels, fractured metro-hivesAffiliation: Scavenger Clans, Boomcults, Cannibal Tribes Overview Goblins are feral, rift-mutated scavengers that manifest in fractured zones—particularly in warped apartment blocks, broken housing sectors, and industrial ruins. While once theorized to be the degenerate remnants of an exiled race, most Diver logs now consider […]
Origin Type: Dumped / Fragment-RootedKnown Regions: Subterranean sectors, collapsed metro-forges, deep industrial ruinsAffiliation: Forge-Clans, Diver Guilds, Independent Builders Overview Dwarves are the builders beneath broken cities, the flame-hardened survivors of collapsed realities where metal and memory were all that remained. Stocky, sharp-witted, and unnervingly calm under pressure, Dwarves brought their forging expertise and infrastructure instincts […]
Origin Type: Dumped / Native RemnantKnown Regions: Garden enclaves, arboreal ruins, sanctified forest coresAffiliation: Grovebound Collectives, Spirit-Wardens, Seedguard Cells Overview Elves are one of the few races that claim to remember the worlds before Genesis—or at least, fragments of the groves, songs, and spirits they lost. Slender, sharp-eyed, and spiritually attuned, Elves are defined not […]
Origin Type: Cracked / DumpedKnown Regions: Across most safe zones, Diver hubs, reclaimed residential complexesAffiliation: None central – most join Diver teams, splinter colonies, or cults of practicality Overview Humans are the most common, most varied, and arguably least understood race in Genesis. Their lack of inherent anomaly is itself a form of uniqueness—they come […]
Origin Type: Cracked / Native HybridKnown Regions: Safe zones, wilderness border towns, hybrid enclavesAffiliation: Varies by spirit animal, clan, or adopted community Overview Wildlia are spirit-touched humanoids, outwardly indistinguishable from humans—until you notice the expressive animal ears and matching tails. Each Wildlia’s traits reflect a spirit animal, inherited through bloodlines and deeply tied to their […]
Origin Type: Native / DumpedKnown Regions: Urban sprawl sectors, Rift-border shantytowns, Warlord-controlled ruinsAffiliation: Tribal Gangs, Rogue Factions, Riftguard Cells Overview Gnolls are feral survivors, hyena-featured humanoids forged in the crucible of chaos. Muscular, agile, and deeply instinctual, they are built for environments where hesitation means death. Though often seen as wild or criminal, Gnolls are […]
Origin Type: Cracked / DumpedKnown Regions: Shadowed Metrozones, Sublevel Ruins, Fragmented Noble EnclavesAffiliation: Varies by House or exile status Overview Dark Elves are a hierarchical, matriarchal, and often xenophobic race who trace their roots to fragmented noble empires from beyond Genesis. Though their worlds have collapsed, many of their Houses still operate—either as isolated enclaves […]