Vtuber

Category: Beings

Below is a list of new additions to my Vtuber Lore along with other things.

Soulbinder

Function Type: Forbidden Class / Soul EngineerGrade Classification: B–A (Localized Corruption Risk)Origin Type: Defiant / Native AberrantAffiliation: Unaligned (often linked to Under Markets, cult remnants, or lone practitioners)Threat Level: Moderate to Severe (Zone Destabilizer) Overview In the layered plane of Genesis—where all souls are meant to reset and begin again—Soulbinders are heresy made flesh. These […]

Read More

Fairy

Common Names: Lanternkin, Flickers, Whisperlights, Exit MothsFunction Type: Soul-Bound / Item-Bound CompanionGrade Classification: I–III (variable per tier)Origin Type: Cracked / Native RemnantAffiliation: Unaligned; often used by Divers or Archive Factions Overview Fairies in Genesis are not simple creatures of whimsy—they are fractured memory-entities, once part of a forgotten guidance system meant to help lost souls […]

Read More

Goblin

Origin Type: Dumped / Rift-AlteredKnown Regions: Urban warzones, sealed sublevels, fractured metro-hivesAffiliation: Scavenger Clans, Boomcults, Cannibal Tribes Overview Goblins are feral, rift-mutated scavengers that manifest in fractured zones—particularly in warped apartment blocks, broken housing sectors, and industrial ruins. While once theorized to be the degenerate remnants of an exiled race, most Diver logs now consider […]

Read More

Dwarf

Origin Type: Dumped / Fragment-RootedKnown Regions: Subterranean sectors, collapsed metro-forges, deep industrial ruinsAffiliation: Forge-Clans, Diver Guilds, Independent Builders Overview Dwarves are the builders beneath broken cities, the flame-hardened survivors of collapsed realities where metal and memory were all that remained. Stocky, sharp-witted, and unnervingly calm under pressure, Dwarves brought their forging expertise and infrastructure instincts […]

Read More

Ticker Wolf

Common Names Ticker Hound, Debt Tracker, Paper Beast Grade Classification Grade B – Coordinated anomaly enforcers. Lethal in packs. Bound to contract enforcement. Function Type Debt-Bound Construct – Created to pursue, restrain, or punish contract violators and soul-debt evaders. Origin Type Synthetic / Dumped – Constructed using dimensional debt residue and soul-fragments. Believed to originate […]

Read More

Broker Wolf

Common Names Broker Wolf, Market Devil, Crimson Ledger Grade Classification Grade A – Contain or avoid. Capable of soul manipulation and high-threat contract invocation. Function Type Covenant – Specializes in binding entities or individuals through anomalous deals and soul-debt exchanges. Origin Type Dumped – Believed to have originated from another high-order dimensional finance system; now […]

Read More

Elves

Origin Type: Dumped / Native RemnantKnown Regions: Garden enclaves, arboreal ruins, sanctified forest coresAffiliation: Grovebound Collectives, Spirit-Wardens, Seedguard Cells Overview Elves are one of the few races that claim to remember the worlds before Genesis—or at least, fragments of the groves, songs, and spirits they lost. Slender, sharp-eyed, and spiritually attuned, Elves are defined not […]

Read More

Human

Origin Type: Cracked / DumpedKnown Regions: Across most safe zones, Diver hubs, reclaimed residential complexesAffiliation: None central – most join Diver teams, splinter colonies, or cults of practicality Overview Humans are the most common, most varied, and arguably least understood race in Genesis. Their lack of inherent anomaly is itself a form of uniqueness—they come […]

Read More

Wildlia

Origin Type: Cracked / Native HybridKnown Regions: Safe zones, wilderness border towns, hybrid enclavesAffiliation: Varies by spirit animal, clan, or adopted community Overview Wildlia are spirit-touched humanoids, outwardly indistinguishable from humans—until you notice the expressive animal ears and matching tails. Each Wildlia’s traits reflect a spirit animal, inherited through bloodlines and deeply tied to their […]

Read More

Gnolls

Origin Type: Native / DumpedKnown Regions: Urban sprawl sectors, Rift-border shantytowns, Warlord-controlled ruinsAffiliation: Tribal Gangs, Rogue Factions, Riftguard Cells Overview Gnolls are feral survivors, hyena-featured humanoids forged in the crucible of chaos. Muscular, agile, and deeply instinctual, they are built for environments where hesitation means death. Though often seen as wild or criminal, Gnolls are […]

Read More