Overview
Muhan Apartments is a contained urban Node made of endless Korean-style housing complexes abandoned in a state of long-term decay. Flickering fluorescent lights hum above stained wallpaper, swollen doors, rusted mailboxes, and cracked concrete corridors. The air smells of mold, wet cement, old food, and something faintly rotten beneath the walls.
The complex appears residential, but no living residents remain. Entities wander the halls, televisions broadcast rooms that should not exist, and voices from former tenants echo through vents and thin apartment walls. Rain sometimes falls through cracked ceilings, though no sky can be seen above.
The building feels less abandoned than waiting.
Access / Entry Conditions
Muhan Apartments is usually accessed through a Subnode Elevator, Entrance Lobby, or Rift Door anomaly. The entrance often appears as a normal apartment lobby, stairwell door, or elevator landing before sealing behind those who enter.
Exit routes are unreliable. Elevators may return to different floors, stairwells may repeat, and lobby doors may reopen into deeper sections of the complex. Some Divers report that the Node becomes more difficult to leave after entering occupied rooms.
Environment / Layout
The Node consists of repeating apartment floors, narrow hallways, stairwells, maintenance rooms, storage spaces, rooftops, basements, and elevator shafts. Most units are damaged or sealed, but some open into fully furnished apartments preserved in disturbing detail.
The layout is repetitive by design. Floor numbers may skip, repeat, or display impossible values. Hallways sometimes stretch farther than the building should allow. Water leaks from ceilings, black mold spreads behind wallpaper, and old fluorescent lights flicker in patterns that may indicate entity movement.
Despite being classified as contained, Muhan Apartments contains far more interior space than its exterior suggests.
Anomaly Behavior
- Voices of the Past: Echoes of former residents can be heard through walls, vents, radios, phones, and intercoms. These voices repeat fragments of ordinary life — arguments, lullabies, phone calls, television chatter — before cutting to static when approached.
- Black Mold Growth: Certain rooms contain sprawling masses of black organic mold. The growth pulses faintly, releases heat, and appears to feed on moisture, corpses, and the building itself. Prolonged exposure may cause fever, hallucinations, or memory confusion.
- Live Channels: Some old televisions still function, broadcasting live footage of empty rooms, other floors, sealed apartments, or locations that no longer exist. Occasionally, the footage shows Divers from impossible angles.
- Repeating Floors: Stairwells and elevators may return travelers to the same floor multiple times. The repetition becomes more aggressive when entities are nearby or when a group attempts to leave too quickly.
- Resident Recognition: Some doors react to names, voices, or personal memories. Speaking into a door may cause it to unlock, but what opens may not be the original apartment.
Objects of Interest
- Luxury Suite: A rumored high-floor apartment with functioning lights, clean air, warm water, and relics from before the Collapse. Few who find it return unchanged, and no two reports agree on which floor it occupies.
- Old Televisions: Outdated television sets that broadcast live or impossible footage. Some may reveal entity locations, hidden rooms, or false exits.
- Resident Mailboxes: Rusted lobby mailboxes containing letters addressed to unknown tenants, missing Divers, or people who have not entered the Node yet.
- Black Mold Rooms: Apartments heavily overtaken by organic growth. These rooms are dangerous but may contain swallowed relics, remains, or clues about the Node’s origin.
Entities
- Zombies: Basic undead remains of previous residents. They are slow, aimless, and drawn to noise, light, and movement in narrow corridors.
- The Hall-Feaster: A massive shifting mound of flesh covered in twitching limbs and staring eyes. It moves slowly but can sense movement, body heat, and vibration through the walls and floor.
- Mannequins: Humanoid figures that remain perfectly still when observed. When unseen, they relocate silently, often appearing closer than before. They are most commonly found in stairwells, empty units, and elevator lobbies.
Survival Rules / Countermeasures
- Do not trust elevators after the lights flicker three times.
- Avoid entering rooms with warm black mold or breathing walls.
- Keep visual contact with mannequins until a door or corner separates the group.
- Do not follow voices through vents or walls.
- Avoid loud movement in long hallways.
- Do not sleep inside furnished apartments, even if they appear safe.
- If a television shows the current room, leave before the broadcast changes.
Current Status
Muhan Apartments remains active and contained within the Mid Level. It is considered partially mapped, but interior routes shift often enough that floor plans become unreliable after each expedition.
The Node is commonly used as a warning example for new Divers: enclosed spaces are not always safer than open ones.




